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		<title>Maintenance script: Replace -- with em dash</title>
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		<summary type="html">&lt;p&gt;Replace -- with em dash&lt;/p&gt;
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		<title>Maintenance script at 14:49, 23 February 2026</title>
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Strategy]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Panel|Welcome to Business Heroes!|This guide walks you through your first days running a food truck. Follow these steps and you&amp;#039;ll be serving customers and earning revenue in no time.}}&lt;br /&gt;
&lt;br /&gt;
== Your First Day ==&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re starting with a &amp;#039;&amp;#039;&amp;#039;Startup Burger Bike&amp;#039;&amp;#039;&amp;#039; -- one employee, a small storage capacity of just 8 units, and a staff training level of 0 (Burger Boss). That means your food quality and service speed are both capped at &amp;#039;&amp;#039;&amp;#039;40 points&amp;#039;&amp;#039;&amp;#039; out of 100. Don&amp;#039;t worry -- everyone starts here.&lt;br /&gt;
&lt;br /&gt;
Your first goal is simple: serve food, cover your costs, and start building a reputation.&lt;br /&gt;
&lt;br /&gt;
=== Choosing Your First Location ===&lt;br /&gt;
&lt;br /&gt;
Where you park your truck determines which customers you&amp;#039;ll attract. Each district type has specific [[Customer_Segmentation|customer segments]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! District !! Customer Segments !! Beginner-Friendly?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;University Area&amp;#039;&amp;#039;&amp;#039; || Students, Fit Ones || Yes -- Students are very price-sensitive but forgiving on quality&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Residential Area&amp;#039;&amp;#039;&amp;#039; || Parents, Environmentalists || Yes -- Parents want good value family food&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Shopping Centre&amp;#039;&amp;#039;&amp;#039; || Parents, Tourists, Influencers || Moderate -- mixed crowd, some need bigger trucks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Business District&amp;#039;&amp;#039;&amp;#039; || Staffs, Managers || Not yet -- Managers demand top quality&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Tourist Zone&amp;#039;&amp;#039;&amp;#039; || Tourists, Foodies, Influencers || Not yet -- Foodies need Mini Burger Trailer or better&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Start in a University Area or Residential Area.&amp;#039;&amp;#039;&amp;#039; Students and Parents are the most forgiving segments. They don&amp;#039;t need gourmet food -- they need affordable, filling meals. That&amp;#039;s exactly what your Burger Boss can deliver.&lt;br /&gt;
&lt;br /&gt;
{{Panel|Location Tip|Avoid the Business District early on. Managers have &amp;#039;&amp;#039;very low&amp;#039;&amp;#039; price sensitivity (they&amp;#039;ll pay a lot), but they demand top quality that your Level 0 staff simply can&amp;#039;t produce. You&amp;#039;ll waste ingredients and tank your reputation.}}&lt;br /&gt;
&lt;br /&gt;
=== Setting Your First Prices ===&lt;br /&gt;
&lt;br /&gt;
Start with &amp;#039;&amp;#039;&amp;#039;cost-plus [[Pricing|pricing]]&amp;#039;&amp;#039;&amp;#039; -- it&amp;#039;s the simplest strategy and it ensures you always cover your ingredient costs.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s how:&lt;br /&gt;
# Calculate your ingredient cost per meal&lt;br /&gt;
# Add a &amp;#039;&amp;#039;&amp;#039;50-80% markup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Check that the final price feels right for your target segment&lt;br /&gt;
&lt;br /&gt;
For Students, keep prices &amp;#039;&amp;#039;low&amp;#039;&amp;#039;. They are very price-sensitive and will walk away from anything that feels expensive. It&amp;#039;s better to sell 20 meals at a small margin than 5 meals at a big margin. Volume is your friend when you&amp;#039;re starting out.&lt;br /&gt;
&lt;br /&gt;
{{Panel|Quick Pricing Example|If your ingredients cost $3.00 per meal, a 60% markup means you charge $4.80. For a Student-heavy University Area, that&amp;#039;s a good starting point. You can adjust up or down as you see what sells.}}&lt;br /&gt;
&lt;br /&gt;
=== Creating Your First Recipe ===&lt;br /&gt;
&lt;br /&gt;
Your [[Recipes|recipes]] combine ingredients into a taste profile, and different [[Customer_Segmentation|customer segments]] prefer different profiles. But here&amp;#039;s the key constraint: &amp;#039;&amp;#039;&amp;#039;your staff&amp;#039;s training level caps food quality.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
At Level 0 (Burger Boss), your quality ceiling is 40 points. Buying premium ingredients won&amp;#039;t help -- your untrained staff can&amp;#039;t make the most of them. So keep it simple:&lt;br /&gt;
&lt;br /&gt;
* Use &amp;#039;&amp;#039;&amp;#039;affordable, basic ingredients&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Aim for &amp;#039;&amp;#039;&amp;#039;filling, cheap recipes&amp;#039;&amp;#039;&amp;#039; that Students love&lt;br /&gt;
* Save premium ingredients for later when your staff can actually use them&lt;br /&gt;
* Focus on keeping ingredient costs low so your margins stay healthy&lt;br /&gt;
&lt;br /&gt;
== Your First Week ==&lt;br /&gt;
&lt;br /&gt;
=== Managing Inventory ===&lt;br /&gt;
&lt;br /&gt;
Your Startup Burger Bike holds only &amp;#039;&amp;#039;&amp;#039;8 units&amp;#039;&amp;#039;&amp;#039; of storage. Every unit counts. Here&amp;#039;s how to manage [[Inventory_Management|inventory]] without wasting money:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Order just enough for expected demand&amp;#039;&amp;#039;&amp;#039; -- guess conservatively at first&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ingredients expire!&amp;#039;&amp;#039;&amp;#039; Anything unsold and unused will spoil, and that&amp;#039;s money in the bin&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Start with manual ordering&amp;#039;&amp;#039;&amp;#039; so you learn your daily usage patterns&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Track what sells vs. what expires&amp;#039;&amp;#039;&amp;#039; -- adjust your next order based on real data&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Use FIFO&amp;#039;&amp;#039;&amp;#039; (First In, First Out) -- always use your oldest stock first&lt;br /&gt;
&lt;br /&gt;
{{Panel|The Inventory Balancing Act|Order too much and ingredients expire. Order too little and you run out mid-service, turning away paying customers. Start small, track your numbers, and dial it in over a few days. A small buffer above expected demand is safer than a big surplus.}}&lt;br /&gt;
&lt;br /&gt;
=== Training Your Staff ===&lt;br /&gt;
&lt;br /&gt;
This is your &amp;#039;&amp;#039;&amp;#039;number one priority&amp;#039;&amp;#039;&amp;#039; after covering the basics. [[Training_and_Development|Training]] is the single highest-ROI investment in the game.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s why:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Training Level !! Title !! Quality Points !! Speed Points&lt;br /&gt;
|-&lt;br /&gt;
| Level 0 || Untrained (Burger Boss) || 40 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Level 1 || Basic || 50 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Level 2 || Developing || 60 || 60&lt;br /&gt;
|-&lt;br /&gt;
| Level 3 || Competent || 70 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Level 4 || Proficient || 80 || 80&lt;br /&gt;
|-&lt;br /&gt;
| Level 5 || Advanced || 90 || 90&lt;br /&gt;
|-&lt;br /&gt;
| Level 6 || Expert (Michelin Maestro) || 100 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each level adds &amp;#039;&amp;#039;&amp;#039;10 points&amp;#039;&amp;#039;&amp;#039; to both quality AND speed. Going from Level 0 to Level 1 is cheap and gives you a 25% improvement in both dimensions. That&amp;#039;s a massive return.&lt;br /&gt;
&lt;br /&gt;
Staff training sets an absolute ceiling on food quality. Even the finest ingredients in the world can&amp;#039;t overcome an untrained cook. &amp;#039;&amp;#039;&amp;#039;Always invest in training before you invest in premium ingredients.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Reading Your Numbers ===&lt;br /&gt;
&lt;br /&gt;
Check your [[Financial_Statements|financial statements]] daily. You don&amp;#039;t need to be an accountant -- just answer one question: &amp;#039;&amp;#039;are you making more than you spend each day?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Key numbers to watch:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Revenue&amp;#039;&amp;#039;&amp;#039; -- how much money came in from sales&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Expenses&amp;#039;&amp;#039;&amp;#039; -- ingredients, staff wages, loan repayments, other costs&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Cash balance&amp;#039;&amp;#039;&amp;#039; -- your total available cash (if this hits zero, you&amp;#039;re in trouble)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;COGS ratio&amp;#039;&amp;#039;&amp;#039; -- your Cost of Goods Sold (ingredients) as a percentage of your selling price&lt;br /&gt;
&lt;br /&gt;
{{Panel|The 30-40% Rule|Aim to keep your ingredient costs (COGS) at &amp;#039;&amp;#039;&amp;#039;30-40% of your selling price&amp;#039;&amp;#039;&amp;#039;. If you&amp;#039;re spending $4 on ingredients for a $6 meal, that&amp;#039;s 67% -- way too high. Either raise your prices or find cheaper ingredients. At $3 ingredients and $8 selling price, you&amp;#039;re at 37% -- right in the sweet spot.}}&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re losing money each day, don&amp;#039;t panic. Check two things first:&lt;br /&gt;
# Are your prices high enough to cover costs? (Check COGS ratio)&lt;br /&gt;
# Are you wasting ingredients to spoilage? (Check [[Inventory_Management|inventory]] expiry)&lt;br /&gt;
&lt;br /&gt;
== Growing Your Business ==&lt;br /&gt;
&lt;br /&gt;
=== When to Expand ===&lt;br /&gt;
&lt;br /&gt;
Only expand after your first truck is &amp;#039;&amp;#039;&amp;#039;consistently profitable&amp;#039;&amp;#039;&amp;#039;. Signs you&amp;#039;re ready:&lt;br /&gt;
&lt;br /&gt;
* Positive daily cash flow for several days running&lt;br /&gt;
* Good reputation in your current [[Location|location]]&lt;br /&gt;
* Staff trained to at least Level 2-3&lt;br /&gt;
* Cash reserves to fund the upgrade (or a smart loan plan)&lt;br /&gt;
&lt;br /&gt;
Expanding too early is one of the most common mistakes. A second unprofitable truck doesn&amp;#039;t fix a first unprofitable truck -- it doubles the problem.&lt;br /&gt;
&lt;br /&gt;
=== Upgrading Your Truck ===&lt;br /&gt;
&lt;br /&gt;
Bigger business units unlock more storage capacity and access to premium [[Customer_Segmentation|customer segments]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Business Unit !! Employees !! Storage !! Segments Unlocked&lt;br /&gt;
|-&lt;br /&gt;
| Startup Burger Bike || 1 || 8 units || Students, Parents, Staffs (baseline)&lt;br /&gt;
|-&lt;br /&gt;
| Maxi Burger Wagon || 1 || 16 units || + Influencers, Environmentalists&lt;br /&gt;
|-&lt;br /&gt;
| Mini Burger Trailer || 1 || 24 units || + Foodies&lt;br /&gt;
|-&lt;br /&gt;
| Burger Master || 1 || 32 units || All segments accessible&lt;br /&gt;
|-&lt;br /&gt;
| Happy Big Burger || 2 || 48 units || Higher volume operations&lt;br /&gt;
|-&lt;br /&gt;
| Giant Burger || 2 || 64 units || Maximum capacity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Maxi Burger Wagon&amp;#039;&amp;#039;&amp;#039; is often the best first upgrade. It doubles your storage to 16 units and unlocks Influencers (who have low price sensitivity and love trendy food) and Environmentalists. The &amp;#039;&amp;#039;&amp;#039;Mini Burger Trailer&amp;#039;&amp;#039;&amp;#039; further unlocks Foodies, who will pay well for outstanding recipes.&lt;br /&gt;
&lt;br /&gt;
=== Taking Your First Loan ===&lt;br /&gt;
&lt;br /&gt;
[[Loans|Loans]] in Business Heroes are 5-year term loans with a &amp;#039;&amp;#039;&amp;#039;5% processing fee&amp;#039;&amp;#039;&amp;#039; upfront. Your interest rate depends on your debt-to-equity ratio plus the central bank rate. Lower debt relative to your equity means a better rate.&lt;br /&gt;
&lt;br /&gt;
The golden rule: &amp;#039;&amp;#039;&amp;#039;only borrow if the investment will generate more revenue than the total interest cost.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Good reasons to take a loan:&lt;br /&gt;
* Upgrading to a bigger truck that will unlock profitable customer segments&lt;br /&gt;
* Investing in equipment that boosts efficiency&lt;br /&gt;
&lt;br /&gt;
Bad reasons to take a loan:&lt;br /&gt;
* Covering daily operating losses (fix the root cause instead)&lt;br /&gt;
* Expanding before your current operation is profitable&lt;br /&gt;
&lt;br /&gt;
{{Panel|Loan Math|If you borrow $10,000, the 5% processing fee means you only receive $9,500 in cash but owe $10,000 plus interest. Make sure the investment you&amp;#039;re funding will clearly pay back more than the total cost of the loan. If you can&amp;#039;t make a strong case for the return, don&amp;#039;t borrow.}}&lt;br /&gt;
&lt;br /&gt;
=== Targeting Premium Customers ===&lt;br /&gt;
&lt;br /&gt;
Once your staff reach &amp;#039;&amp;#039;&amp;#039;Level 3-4+&amp;#039;&amp;#039;&amp;#039;, you&amp;#039;re ready to start targeting the premium segments. Foodies and Managers pay significantly more per meal, but they demand quality to match.&lt;br /&gt;
&lt;br /&gt;
To succeed with premium customers:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Upgrade ingredients AND training together&amp;#039;&amp;#039;&amp;#039; -- one without the other doesn&amp;#039;t work&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Move to appropriate districts&amp;#039;&amp;#039;&amp;#039; -- Foodies appear in Tourist Zones, Managers in Business Districts&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Use value-based [[Pricing|pricing]]&amp;#039;&amp;#039;&amp;#039; instead of cost-plus -- charge what the food is worth to these segments&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Upgrade your truck&amp;#039;&amp;#039;&amp;#039; -- Foodies need at least a Mini Burger Trailer; Influencers need at least a Maxi Burger Wagon&lt;br /&gt;
&lt;br /&gt;
The economic cycle in Business Heroes compresses 10 real years into 1 game year. Premium customers are more resilient during downturns, making them a valuable long-term investment.&lt;br /&gt;
&lt;br /&gt;
== Common First-Week Mistakes ==&lt;br /&gt;
&lt;br /&gt;
Avoid these traps that catch most new players:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Buying premium ingredients with untrained staff&amp;#039;&amp;#039;&amp;#039; -- quality is capped by training level, so expensive ingredients are wasted on a Level 0 cook&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Over-ordering inventory&amp;#039;&amp;#039;&amp;#039; -- ingredients expire, and every spoiled unit is money thrown away&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Setting prices too high for your district&amp;#039;&amp;#039;&amp;#039; -- Students in a University Area won&amp;#039;t pay premium prices, no matter how good your food is&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ignoring [[Training_and_Development|training]]&amp;#039;&amp;#039;&amp;#039; -- this is the single biggest ROI investment in the game, and every day you delay it costs you&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Expanding before your first truck is profitable&amp;#039;&amp;#039;&amp;#039; -- fix what you have before adding more trucks&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Taking [[Loans|loans]] to cover losses instead of fixing the root cause&amp;#039;&amp;#039;&amp;#039; -- debt doesn&amp;#039;t solve a broken business model, it just delays the reckoning&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Neglecting your financial numbers&amp;#039;&amp;#039;&amp;#039; -- if you don&amp;#039;t check your revenue, costs, and cash balance daily, problems sneak up on you&lt;br /&gt;
&lt;br /&gt;
== What to Learn Next ==&lt;br /&gt;
&lt;br /&gt;
Now that you&amp;#039;ve got the basics, dive deeper into the topics that matter most for your strategy:&lt;br /&gt;
&lt;br /&gt;
* [[Quick_Reference|Quick Reference]] -- all key tables and numbers on one page&lt;br /&gt;
* [[Early-Game_Strategy|Early-Game Strategy]] -- detailed strategy for your first 10 days&lt;br /&gt;
* [[Troubleshooting|Troubleshooting]] -- &amp;quot;Why is my food truck losing money?&amp;quot;&lt;br /&gt;
* [[Customer_Segmentation|Customer Segmentation]] -- deep dive into the 9 customer types&lt;br /&gt;
* [[Pricing|Pricing]] -- all pricing strategies explained&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Quick_Reference|Quick Reference]]&lt;br /&gt;
* [[Early-Game_Strategy|Early-Game Strategy]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions]]&lt;br /&gt;
* [[Recipes|Recipes]]&lt;br /&gt;
* [[Location|Location]]&lt;br /&gt;
* [[Training_and_Development|Training and Development]]&lt;br /&gt;
* [[Inventory_Management|Inventory Management]]&lt;br /&gt;
* [[Loans|Loans]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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