<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://learn.visionaries.me/index.php?action=history&amp;feed=atom&amp;title=Quick_Reference</id>
	<title>Quick Reference - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://learn.visionaries.me/index.php?action=history&amp;feed=atom&amp;title=Quick_Reference"/>
	<link rel="alternate" type="text/html" href="https://learn.visionaries.me/index.php?title=Quick_Reference&amp;action=history"/>
	<updated>2026-04-29T05:11:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.38.4</generator>
	<entry>
		<id>https://learn.visionaries.me/index.php?title=Quick_Reference&amp;diff=1005&amp;oldid=prev</id>
		<title>Maintenance script at 14:38, 23 February 2026</title>
		<link rel="alternate" type="text/html" href="https://learn.visionaries.me/index.php?title=Quick_Reference&amp;diff=1005&amp;oldid=prev"/>
		<updated>2026-02-23T14:38:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Strategy]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Panel|title=Quick Reference|content=&lt;br /&gt;
All the key numbers, tables, and rules from Business Heroes on one page. Bookmark this for quick lookups during gameplay.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Customer Segments ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Segment !! Price Sensitivity !! What They Want !! Unlocked By&lt;br /&gt;
|-&lt;br /&gt;
| Students || Very High || Cheap, filling food || All business units&lt;br /&gt;
|-&lt;br /&gt;
| Parents || Moderate || Good value, family-friendly || Startup onwards&lt;br /&gt;
|-&lt;br /&gt;
| Staffs || Moderate || Quick, convenient lunch || All units&lt;br /&gt;
|-&lt;br /&gt;
| Influencers || Low || Trendy, photogenic food || Maxi Burger Wagon+&lt;br /&gt;
|-&lt;br /&gt;
| Environmentalists || Moderate || Eco-friendly, organic || Maxi Burger Wagon+ (electric)&lt;br /&gt;
|-&lt;br /&gt;
| Foodies || Low || Outstanding recipes, premium ingredients || Mini Burger Trailer+&lt;br /&gt;
|-&lt;br /&gt;
| Tourists || Low || Unique local flavours || Tourist zones&lt;br /&gt;
|-&lt;br /&gt;
| Fit Ones || Moderate || Healthy, nutritious options || All units&lt;br /&gt;
|-&lt;br /&gt;
| Managers || Very Low || Top quality, premium experience || Highest-spending segment&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== District Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! District !! Customer Segments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Business District || Staffs, Managers || Lunch rush, higher spending power&lt;br /&gt;
|-&lt;br /&gt;
| University Area || Students, Fit Ones || High volume, price-sensitive&lt;br /&gt;
|-&lt;br /&gt;
| Shopping Centre || Parents, Tourists, Influencers || Diverse mix, weekend traffic&lt;br /&gt;
|-&lt;br /&gt;
| Residential Area || Parents, Environmentalists || Steady local customers&lt;br /&gt;
|-&lt;br /&gt;
| Tourist Zone || Tourists, Foodies, Influencers || Premium pricing, quality-focused&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Training Levels ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Title !! Quality Points !! Speed Points&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Burger Boss || 40 || 40&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Basic || 50 || 50&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Developing || 60 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Competent || 70 || 70&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Proficient || 80 || 80&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Advanced || 90 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Michelin Maestro || 100 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Panel|title=Key Rule|content=Staff training level caps food quality. A Burger Boss (Level 0) can only produce 40-point quality food regardless of ingredient quality. Train first, upgrade ingredients second.}}&lt;br /&gt;
&lt;br /&gt;
== Business Units ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit !! Employees !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Startup Burger Bike || 1 || Smallest, starter unit&lt;br /&gt;
|-&lt;br /&gt;
| Maxi Burger Wagon || 1 || Unlocks Influencers, Environmentalists&lt;br /&gt;
|-&lt;br /&gt;
| Mini Burger Trailer || 1 || Unlocks Foodies&lt;br /&gt;
|-&lt;br /&gt;
| Burger Master || 1 || Mid-tier&lt;br /&gt;
|-&lt;br /&gt;
| Happy Big Burger || 2 || Larger capacity&lt;br /&gt;
|-&lt;br /&gt;
| Giant Burger || 2 || Largest unit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pricing Strategies ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Strategy !! How It Works !! Best For&lt;br /&gt;
|-&lt;br /&gt;
| Cost-Plus || Add markup % to ingredient cost || New players, stable markets&lt;br /&gt;
|-&lt;br /&gt;
| Value-Based || Price by perceived worth || Foodies, Managers, Influencers&lt;br /&gt;
|-&lt;br /&gt;
| Competitive || Match or undercut rivals || Crowded locations&lt;br /&gt;
|-&lt;br /&gt;
| Penetration || Start low, raise later || New locations, building reputation&lt;br /&gt;
|-&lt;br /&gt;
| Premium || High prices signal quality || High-reputation trucks, premium segments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key Formulas ==&lt;br /&gt;
&lt;br /&gt;
=== COGS Target ===&lt;br /&gt;
Keep ingredient costs at &amp;#039;&amp;#039;&amp;#039;30-40%&amp;#039;&amp;#039;&amp;#039; of selling price for healthy margins.&lt;br /&gt;
&lt;br /&gt;
 Markup = (Selling Price - Ingredient Cost) / Ingredient Cost × 100&lt;br /&gt;
&lt;br /&gt;
=== Inventory Turnover ===&lt;br /&gt;
 Inventory Turnover = Cost of Goods Sold / Average Inventory&lt;br /&gt;
&lt;br /&gt;
=== Labour Turnover ===&lt;br /&gt;
 Labour Turnover = (Employees Leaving / Average Employees) × 100&lt;br /&gt;
&lt;br /&gt;
== Loan Terms ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Unsecured business term loans&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Term:&amp;#039;&amp;#039;&amp;#039; 5 years&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Processing fee:&amp;#039;&amp;#039;&amp;#039; 5% of loan principal&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Interest rate:&amp;#039;&amp;#039;&amp;#039; Central Bank rate + bank margin&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Risk assessment:&amp;#039;&amp;#039;&amp;#039; Based on debt-to-equity ratio (lower = better rate)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Economic cycle:&amp;#039;&amp;#039;&amp;#039; 10-year boom/recession compressed to 1 game year&lt;br /&gt;
&lt;br /&gt;
== Quick Decision Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Should You Take a Loan? ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Yes if:&amp;#039;&amp;#039;&amp;#039; Investment will generate more revenue than interest costs, you have low debt-to-equity, you need to expand a profitable truck&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No if:&amp;#039;&amp;#039;&amp;#039; Borrowing to cover operating losses, debt-to-equity already high, first truck not yet profitable&lt;br /&gt;
&lt;br /&gt;
=== When to Train Staff ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Always prioritise training&amp;#039;&amp;#039;&amp;#039; — it&amp;#039;s the highest-ROI investment&lt;br /&gt;
* Level 0→1 gives you +25% improvement (40→50 points)&lt;br /&gt;
* Train BEFORE upgrading to premium ingredients&lt;br /&gt;
&lt;br /&gt;
=== When to Expand ===&lt;br /&gt;
* First truck consistently profitable&lt;br /&gt;
* Positive daily cash flow&lt;br /&gt;
* Good reputation score&lt;br /&gt;
* Staff at Level 3+ (Competent)&lt;br /&gt;
&lt;br /&gt;
== Customer Decision Journey ==&lt;br /&gt;
# Awareness — Stand appearance and appeal&lt;br /&gt;
# Consideration — Recipe match for their segment&lt;br /&gt;
# Price Check — Affordable / worth it?&lt;br /&gt;
# Queue Assessment — Wait time acceptable?&lt;br /&gt;
# Purchase — They buy and evaluate quality&lt;br /&gt;
# Satisfaction — Affects reputation and repeat visits&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Getting_Started|Getting Started]]&lt;br /&gt;
* [[Early-Game_Strategy|Early-Game Strategy]]&lt;br /&gt;
* [[Troubleshooting|Troubleshooting]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>