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	<title>Train or Upgrade - Revision history</title>
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	<updated>2026-04-29T05:16:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://learn.visionaries.me/index.php?title=Train_or_Upgrade&amp;diff=1015&amp;oldid=prev</id>
		<title>Maintenance script at 15:16, 23 February 2026</title>
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		<updated>2026-02-23T15:16:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Strategy]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Panel|Train Staff or Upgrade Equipment?|Both training and truck upgrades cost money and take time. This guide helps you decide which investment gives you better returns at each stage of the game.}}&lt;br /&gt;
&lt;br /&gt;
== The Priority Order ==&lt;br /&gt;
&lt;br /&gt;
{{Panel|Almost Always Train First|Staff training is usually the better investment because:&lt;br /&gt;
# Training improves &amp;#039;&amp;#039;&amp;#039;both&amp;#039;&amp;#039;&amp;#039; quality AND speed — a double benefit from a single investment&lt;br /&gt;
# Training is permanent — the employee keeps the level forever (unless [[Morale_and_Welfare|morale]] drops)&lt;br /&gt;
# Quality is capped by training level — expensive ingredients are wasted on untrained staff&lt;br /&gt;
# Each level is a guaranteed +10 points to both quality and speed&lt;br /&gt;
# Early levels give the highest percentage improvement per dollar spent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== The Training System ==&lt;br /&gt;
&lt;br /&gt;
Every employee starts at Level 0 (40 points for both quality and speed). Each training level adds 10 points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Points !! Improvement from Previous !! Percentage Gain&lt;br /&gt;
|-&lt;br /&gt;
| 0 (Untrained) || 40 || — || —&lt;br /&gt;
|-&lt;br /&gt;
| 1 (Burger Boss) || 50 || +10 || +25%&lt;br /&gt;
|-&lt;br /&gt;
| 2 (Grill Sergeant) || 60 || +10 || +20%&lt;br /&gt;
|-&lt;br /&gt;
| 3 (Sauce Artist) || 70 || +10 || +17%&lt;br /&gt;
|-&lt;br /&gt;
| 4 (Kitchen Commander) || 80 || +10 || +14%&lt;br /&gt;
|-&lt;br /&gt;
| 5 (Culinary Captain) || 90 || +10 || +13%&lt;br /&gt;
|-&lt;br /&gt;
| 6 (Michelin Maestro) || 100 || +10 || +11%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notice the pattern: the same +10 points gives a smaller percentage improvement at each level. Level 0 to 1 is a 25% jump. Level 5 to 6 is only 11%. This means &amp;#039;&amp;#039;&amp;#039;early training levels have the best return on investment&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== When Training Wins ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Situation !! Action !! Why&lt;br /&gt;
|-&lt;br /&gt;
| Staff at Level 0-2 || &amp;#039;&amp;#039;&amp;#039;Train immediately&amp;#039;&amp;#039;&amp;#039; || Biggest quality and speed gains per dollar — 25% improvement at Level 1&lt;br /&gt;
|-&lt;br /&gt;
| Using premium ingredients with low-level staff || &amp;#039;&amp;#039;&amp;#039;Train first&amp;#039;&amp;#039;&amp;#039; || Quality is capped at 40-60 points regardless of how good your ingredients are&lt;br /&gt;
|-&lt;br /&gt;
| Long customer queues || &amp;#039;&amp;#039;&amp;#039;Train for speed&amp;#039;&amp;#039;&amp;#039; || Each level adds 10 speed points, reducing wait times and preventing walkways&lt;br /&gt;
|-&lt;br /&gt;
| Low satisfaction scores || &amp;#039;&amp;#039;&amp;#039;Train for quality&amp;#039;&amp;#039;&amp;#039; || Higher food quality means happier customers and better reputation&lt;br /&gt;
|-&lt;br /&gt;
| Staff morale is high and stable || &amp;#039;&amp;#039;&amp;#039;Train now&amp;#039;&amp;#039;&amp;#039; || High morale means your training investment is protected — no performance drops&lt;br /&gt;
|-&lt;br /&gt;
| You just hired a new employee || &amp;#039;&amp;#039;&amp;#039;Train to Level 2-3 fast&amp;#039;&amp;#039;&amp;#039; || Get them productive quickly — untrained staff drag down your whole operation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== When a Truck Upgrade Wins ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Situation !! Action !! Why&lt;br /&gt;
|-&lt;br /&gt;
| Staff at Level 4+ but cannot reach premium segments || &amp;#039;&amp;#039;&amp;#039;Upgrade truck&amp;#039;&amp;#039;&amp;#039; || Maxi Burger Wagon unlocks Influencers and Environmentalists, Mini Burger Trailer unlocks Foodies&lt;br /&gt;
|-&lt;br /&gt;
| Constantly running out of ingredients || &amp;#039;&amp;#039;&amp;#039;Bigger truck&amp;#039;&amp;#039;&amp;#039; || Storage ranges from ~8 (Startup Burger Bike) to ~64 (Giant Burger) — stockouts kill revenue&lt;br /&gt;
|-&lt;br /&gt;
| Need access to a new [[Location|district&amp;#039;s]] segments || &amp;#039;&amp;#039;&amp;#039;Upgrade truck&amp;#039;&amp;#039;&amp;#039; || Some segments only appear for certain truck types&lt;br /&gt;
|-&lt;br /&gt;
| Staff already at Level 5-6 || &amp;#039;&amp;#039;&amp;#039;Upgrade truck or ingredients&amp;#039;&amp;#039;&amp;#039; || Training returns are diminishing at the top — shift investment to equipment&lt;br /&gt;
|-&lt;br /&gt;
| You want to add a second employee || &amp;#039;&amp;#039;&amp;#039;Upgrade to Happy Big Burger+&amp;#039;&amp;#039;&amp;#039; || Happy Big Burger and Giant Burger support 2 employees — doubles your capacity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Business Unit Progression ==&lt;br /&gt;
&lt;br /&gt;
Understanding what each truck offers helps you time your upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Business Unit !! Employees !! Storage !! Segments Unlocked !! Best Use&lt;br /&gt;
|-&lt;br /&gt;
| Startup Burger Bike || 1 || ~8 || Base segments || Learning the game, University Area&lt;br /&gt;
|-&lt;br /&gt;
| Maxi Burger Wagon || 1 || Larger || Influencers, Environmentalists || Shopping Centre, Residential moves&lt;br /&gt;
|-&lt;br /&gt;
| Mini Burger Trailer || 1 || Medium || Foodies || Tourist Zone entry&lt;br /&gt;
|-&lt;br /&gt;
| Burger Master || 1 || Medium-Large || — || Capacity improvement&lt;br /&gt;
|-&lt;br /&gt;
| Happy Big Burger || 2 || Large || — || First 2-employee operation&lt;br /&gt;
|-&lt;br /&gt;
| Giant Burger || 2 || ~64 || All segments || Maximum capacity endgame truck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Ideal Progression ==&lt;br /&gt;
&lt;br /&gt;
Here is the recommended investment order for most games:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stage 1 — Foundation (Early Game)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Train your starting staff to Level 2-3. This is cheap and gives you the highest percentage improvement. A Level 3 employee operates at 70 points — 75% better than an untrained one at 40 points.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stage 2 — First Upgrade (Mid Game)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Upgrade your truck to match your target segment. If you want Foodies, get the Mini Burger Trailer. If you want Influencers, get the Maxi Burger Wagon.&lt;br /&gt;
# [[Location|Relocate]] to the district where your target segments are.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stage 3 — Quality Push (Mid-Late Game)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Train to Level 4-5. Your staff can now deliver the quality that premium customers demand.&lt;br /&gt;
# Upgrade to premium ingredients. Staff at Level 4+ can actually use them — the training ceiling no longer wastes your ingredient investment.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stage 4 — Mastery (Late Game)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Train to Level 6 (Michelin Maestro) for maximum quality and speed — if the employee&amp;#039;s potential allows it.&lt;br /&gt;
# Upgrade to the biggest truck you can afford for maximum storage and capacity.&lt;br /&gt;
# Consider a second location with a Happy Big Burger or Giant Burger (2 employees).&lt;br /&gt;
&lt;br /&gt;
== The Training Ceiling Explained ==&lt;br /&gt;
&lt;br /&gt;
This is the single most important concept for deciding between training and ingredients:&lt;br /&gt;
&lt;br /&gt;
{{Panel|Your Staff Level Caps Your Food Quality|It does not matter if you buy the finest ingredients available. An untrained Level 0 employee can only produce 40-point quality food. A Level 3 employee caps at 70 points. Only a Level 6 Michelin Maestro can reach 100 points. &amp;#039;&amp;#039;&amp;#039;Always train your staff before investing in expensive ingredients.&amp;#039;&amp;#039;&amp;#039;}}&lt;br /&gt;
&lt;br /&gt;
Here is what happens when you get the order wrong:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Staff Level !! Ingredient Quality !! Actual Food Quality !! Money Wasted?&lt;br /&gt;
|-&lt;br /&gt;
| Level 1 (50 pts) || Premium (would allow 90+ pts) || &amp;#039;&amp;#039;&amp;#039;50 points&amp;#039;&amp;#039;&amp;#039; || Yes — premium ingredients capped by low training&lt;br /&gt;
|-&lt;br /&gt;
| Level 4 (80 pts) || Basic (would allow 60 pts) || &amp;#039;&amp;#039;&amp;#039;60 points&amp;#039;&amp;#039;&amp;#039; || No waste, but ceiling is the ingredient now&lt;br /&gt;
|-&lt;br /&gt;
| Level 4 (80 pts) || Premium (would allow 90+ pts) || &amp;#039;&amp;#039;&amp;#039;80 points&amp;#039;&amp;#039;&amp;#039; || Slight waste — training is now the cap&lt;br /&gt;
|-&lt;br /&gt;
| Level 6 (100 pts) || Premium (would allow 90+ pts) || &amp;#039;&amp;#039;&amp;#039;90+ points&amp;#039;&amp;#039;&amp;#039; || No waste — everything aligned&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The takeaway: &amp;#039;&amp;#039;&amp;#039;train first, upgrade ingredients second&amp;#039;&amp;#039;&amp;#039;. Match your ingredient spending to your staff&amp;#039;s ability to use them.&lt;br /&gt;
&lt;br /&gt;
== Hiring Considerations ==&lt;br /&gt;
&lt;br /&gt;
Before investing heavily in training, check your employee&amp;#039;s maximum training potential.&lt;br /&gt;
&lt;br /&gt;
{{Panel|Check Max Training Potential Before You Invest|Not every employee can reach Level 6. When [[Recruiting_Talent|hiring]], check the candidate&amp;#039;s maximum training level. If an employee caps at Level 3, do not waste money trying to train them further — they cannot go higher. Hire employees with Level 5-6 potential for your long-term premium locations.}}&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;For your University Area truck:&amp;#039;&amp;#039;&amp;#039; A Level 3-cap employee is fine — Students do not need Michelin Maestro quality&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;For your Business District truck:&amp;#039;&amp;#039;&amp;#039; Hire someone with Level 5-6 potential — Managers demand the best&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Budget employees:&amp;#039;&amp;#039;&amp;#039; Cheaper to hire, but lower training ceilings limit your long-term revenue&lt;br /&gt;
&lt;br /&gt;
== Quick Decision Flowchart ==&lt;br /&gt;
&lt;br /&gt;
Ask these questions in order:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Are any staff below Level 3?&amp;#039;&amp;#039;&amp;#039; Yes: train them. The ROI is unbeatable.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Are you locked out of customer segments you want?&amp;#039;&amp;#039;&amp;#039; Yes: upgrade your truck to unlock them.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Are staff at Level 3-4 but you use basic ingredients?&amp;#039;&amp;#039;&amp;#039; Upgrade ingredients — your staff can now use better ones.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Are staff at Level 4+ and ingredients are premium?&amp;#039;&amp;#039;&amp;#039; Train to Level 5-6 for the final quality push.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Is storage capacity limiting your sales?&amp;#039;&amp;#039;&amp;#039; Upgrade to a bigger truck.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Everything above is covered?&amp;#039;&amp;#039;&amp;#039; Consider a second truck and [[Location|location]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Training_and_Development]]&lt;br /&gt;
* [[Production]]&lt;br /&gt;
* [[Recruiting_Talent]]&lt;br /&gt;
* [[Pricing]]&lt;br /&gt;
* [[Financial_Management]]&lt;br /&gt;
* [[Customer_Segmentation]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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