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	<title>Where to Locate - Revision history</title>
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	<updated>2026-04-29T05:16:53Z</updated>
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		<id>https://learn.visionaries.me/index.php?title=Where_to_Locate&amp;diff=1014&amp;oldid=prev</id>
		<title>Maintenance script at 15:16, 23 February 2026</title>
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		<updated>2026-02-23T15:16:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Strategy]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Panel|Where to Locate Your Truck|Location determines which customers walk past your truck. Choose your district based on your truck type, staff training level, and the customer segments you want to serve.}}&lt;br /&gt;
&lt;br /&gt;
== Location Decision Matrix ==&lt;br /&gt;
&lt;br /&gt;
Not sure where to go? Find your situation in this table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Your Situation !! Best District !! Why&lt;br /&gt;
|-&lt;br /&gt;
| New player, basic truck, untrained staff || &amp;#039;&amp;#039;&amp;#039;University Area&amp;#039;&amp;#039;&amp;#039; || Students are forgiving on quality, high volume makes up for low prices&lt;br /&gt;
|-&lt;br /&gt;
| New player, want steady predictable income || &amp;#039;&amp;#039;&amp;#039;Residential Area&amp;#039;&amp;#039;&amp;#039; || Parents and Environmentalists provide consistent demand&lt;br /&gt;
|-&lt;br /&gt;
| Upgraded to Maxi Burger Wagon || &amp;#039;&amp;#039;&amp;#039;Shopping Centre&amp;#039;&amp;#039;&amp;#039; || Unlocks Influencers, diverse customer mix for experimenting&lt;br /&gt;
|-&lt;br /&gt;
| Staff at Level 4+, premium recipes || &amp;#039;&amp;#039;&amp;#039;Tourist Zone&amp;#039;&amp;#039;&amp;#039; || Foodies and Tourists pay premium prices for quality food&lt;br /&gt;
|-&lt;br /&gt;
| Staff at Level 4+, Maxi Wagon or better || &amp;#039;&amp;#039;&amp;#039;Business District&amp;#039;&amp;#039;&amp;#039; || Managers are the highest-spending segment in the game&lt;br /&gt;
|-&lt;br /&gt;
| Want maximum customer variety || &amp;#039;&amp;#039;&amp;#039;Shopping Centre&amp;#039;&amp;#039;&amp;#039; || Three different segment types, great for testing strategies&lt;br /&gt;
|-&lt;br /&gt;
| Running multiple trucks || &amp;#039;&amp;#039;&amp;#039;Mix districts&amp;#039;&amp;#039;&amp;#039; || Cover different segments to diversify revenue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== District Breakdown ==&lt;br /&gt;
&lt;br /&gt;
Each district attracts specific [[Customer_Segmentation|customer segments]]. Understanding what each segment expects helps you match your offering to your location.&lt;br /&gt;
&lt;br /&gt;
=== University Area ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Segments&amp;#039;&amp;#039;&amp;#039; || Students, Fit Ones&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Price Sensitivity&amp;#039;&amp;#039;&amp;#039; || Very high (Students) to moderate (Fit Ones)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Pricing Guidance&amp;#039;&amp;#039;&amp;#039; || Keep prices low — Students will walk away from expensive food&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Quality Expectations&amp;#039;&amp;#039;&amp;#039; || Low to moderate — forgiving customers, volume matters more&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pros:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* High foot traffic — lots of potential customers&lt;br /&gt;
* Forgiving on quality — great while your staff are still training&lt;br /&gt;
* Ideal for learning the game mechanics without high stakes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cons:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Low margins — you make a little on each sale&lt;br /&gt;
* Revenue depends heavily on volume — a slow day hurts&lt;br /&gt;
* You will outgrow this district once your staff and truck improve&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Best for:&amp;#039;&amp;#039;&amp;#039; Your first location while you learn the game and [[Training_and_Development|train your staff]] to Level 2-3.&lt;br /&gt;
&lt;br /&gt;
=== Residential Area ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Segments&amp;#039;&amp;#039;&amp;#039; || Parents, Environmentalists&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Price Sensitivity&amp;#039;&amp;#039;&amp;#039; || Moderate for both segments&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Pricing Guidance&amp;#039;&amp;#039;&amp;#039; || Mid-range pricing works well&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Quality Expectations&amp;#039;&amp;#039;&amp;#039; || Moderate — they appreciate good value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pros:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Predictable, steady demand — fewer dramatic swings&lt;br /&gt;
* Moderate pricing allows decent margins&lt;br /&gt;
* Environmentalists value eco-friendly practices, rewarding responsible play&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cons:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Lower peak traffic than University or Shopping Centre&lt;br /&gt;
* Limited upside — these segments are not the highest spenders&lt;br /&gt;
* Environmentalists require Maxi Burger Wagon or better (electric truck)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Best for:&amp;#039;&amp;#039;&amp;#039; Players who prefer a stable income stream while building up their business.&lt;br /&gt;
&lt;br /&gt;
=== Shopping Centre ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Segments&amp;#039;&amp;#039;&amp;#039; || Parents, Tourists, Influencers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Price Sensitivity&amp;#039;&amp;#039;&amp;#039; || Mixed — Parents are moderate, Tourists and Influencers are low sensitivity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Pricing Guidance&amp;#039;&amp;#039;&amp;#039; || Mid to high pricing — Tourists and Influencers will pay for quality&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Quality Expectations&amp;#039;&amp;#039;&amp;#039; || Moderate to high — Influencers especially care about presentation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pros:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Three distinct segments give you the widest customer variety&lt;br /&gt;
* Tourists and Influencers have low price sensitivity — higher margins&lt;br /&gt;
* Great location for testing different [[Pricing|pricing strategies]] and [[Recipes|recipes]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cons:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Influencers require Maxi Burger Wagon or better to attract&lt;br /&gt;
* Demand can be inconsistent with varied customer types&lt;br /&gt;
* Competition may be fierce if multiple trucks target the same district&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Best for:&amp;#039;&amp;#039;&amp;#039; Mid-game players with an upgraded truck who want to experiment with different customer strategies.&lt;br /&gt;
&lt;br /&gt;
=== Business District ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Segments&amp;#039;&amp;#039;&amp;#039; || Staffs, Managers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Price Sensitivity&amp;#039;&amp;#039;&amp;#039; || Moderate (Staffs) to very low (Managers)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Pricing Guidance&amp;#039;&amp;#039;&amp;#039; || Premium pricing — especially if targeting Managers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Quality Expectations&amp;#039;&amp;#039;&amp;#039; || High — Managers expect top-tier food and service&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pros:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Managers have the lowest price sensitivity in the game — they pay the most&lt;br /&gt;
* Staffs provide reliable lunchtime volume&lt;br /&gt;
* Highest revenue potential per customer of any district&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cons:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Managers demand high quality — your staff need to be Level 4+ with premium ingredients&lt;br /&gt;
* Demand concentrated at lunch hours — less spread throughout the day&lt;br /&gt;
* Underperforming here means losing high-value customers to competitors&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Best for:&amp;#039;&amp;#039;&amp;#039; Experienced players with well-trained staff and quality recipes ready to maximize revenue.&lt;br /&gt;
&lt;br /&gt;
=== Tourist Zone ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Segments&amp;#039;&amp;#039;&amp;#039; || Tourists, Foodies, Influencers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Price Sensitivity&amp;#039;&amp;#039;&amp;#039; || Low across all three segments&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Pricing Guidance&amp;#039;&amp;#039;&amp;#039; || Premium pricing — all three segments value experience over cost&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Quality Expectations&amp;#039;&amp;#039;&amp;#039; || High — Foodies especially demand outstanding food quality&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pros:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* All three segments have low price sensitivity — premium margins&lt;br /&gt;
* Foodies reward high quality with repeat visits and reputation boosts&lt;br /&gt;
* Influencers can boost your visibility&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cons:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Foodies require Mini Burger Trailer or better&lt;br /&gt;
* Influencers require Maxi Burger Wagon or better&lt;br /&gt;
* High quality expectations mean undertrained staff will fail here&lt;br /&gt;
* Tourist flow can vary&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Best for:&amp;#039;&amp;#039;&amp;#039; Late-game players with Level 4+ staff, premium [[Recipes|recipes]], and upgraded trucks.&lt;br /&gt;
&lt;br /&gt;
== When to Relocate ==&lt;br /&gt;
&lt;br /&gt;
Staying in the wrong district costs you money every day. Consider moving when:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Your segments do not match your offering&amp;#039;&amp;#039;&amp;#039; — you are selling premium food to price-sensitive Students, or serving basic food to quality-demanding Foodies&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;You have upgraded your truck&amp;#039;&amp;#039;&amp;#039; — a new truck type unlocks segments that may not be in your current district&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Staff training has outgrown your district&amp;#039;&amp;#039;&amp;#039; — Level 4+ staff are wasted on a University Area where Students do not value the quality difference&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Competition is too fierce&amp;#039;&amp;#039;&amp;#039; — too many trucks in one district splits the customer base&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Margins are too thin&amp;#039;&amp;#039;&amp;#039; — if you cannot raise prices because your customers are price-sensitive, move to where customers will pay more&lt;br /&gt;
&lt;br /&gt;
{{Panel|The Relocation Rule of Thumb|Move when your truck, staff, and recipes are too good for your current customers. If you are offering Level 5 quality at Student prices, you are leaving money on the table. Go where customers will pay what your food is worth.}}&lt;br /&gt;
&lt;br /&gt;
== Multi-Location Strategy ==&lt;br /&gt;
&lt;br /&gt;
Once your first truck is profitable, consider expanding to a second district. Here is how to think about it:&lt;br /&gt;
&lt;br /&gt;
=== Diversify Your Segments ===&lt;br /&gt;
&lt;br /&gt;
Do not put two trucks in districts with the same customer types. Spread across different segments to reduce risk:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Combination !! Segments Covered !! Strategy&lt;br /&gt;
|-&lt;br /&gt;
| University + Business || Students, Fit Ones, Staffs, Managers || Volume play + premium play&lt;br /&gt;
|-&lt;br /&gt;
| Residential + Tourist Zone || Parents, Enviros, Tourists, Foodies, Influencers || Steady base + high-margin premium&lt;br /&gt;
|-&lt;br /&gt;
| Shopping Centre + Business || Parents, Tourists, Influencers, Staffs, Managers || Diverse mix + highest spenders&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Manage Each Location Separately ===&lt;br /&gt;
&lt;br /&gt;
Each truck needs staff trained to match its district&amp;#039;s expectations. Do not send a Level 1 employee to the Business District — [[Training_and_Development|train them appropriately]] for the location they serve.&lt;br /&gt;
&lt;br /&gt;
=== Watch the Cash Flow ===&lt;br /&gt;
&lt;br /&gt;
A second truck means double the costs before it starts generating revenue. Make sure your first location&amp;#039;s profit can cover the startup period. Use your [[Financial_Management|financial records]] to verify you have the runway.&lt;br /&gt;
&lt;br /&gt;
== The Location-Pricing Connection ==&lt;br /&gt;
&lt;br /&gt;
Your district choice directly constrains your [[Pricing|pricing]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! District !! Pricing Reality&lt;br /&gt;
|-&lt;br /&gt;
| University Area || Low prices or lose Students — keep [[Inventory_Management|COGS]] tight to maintain margins&lt;br /&gt;
|-&lt;br /&gt;
| Residential || Mid-range works — balance value and quality&lt;br /&gt;
|-&lt;br /&gt;
| Shopping Centre || Mid to high — Tourists and Influencers accept premium pricing&lt;br /&gt;
|-&lt;br /&gt;
| Business District || Premium pricing — Managers expect to pay for quality&lt;br /&gt;
|-&lt;br /&gt;
| Tourist Zone || Premium pricing — all segments here value quality over cost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your target COGS should stay at 30-40% of selling price regardless of district. In low-price districts, that means cheaper ingredients. In premium districts, you can afford better ingredients — and your customers expect them.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Location]]&lt;br /&gt;
* [[Locality]]&lt;br /&gt;
* [[Customer_Segmentation]]&lt;br /&gt;
* [[Pricing]]&lt;br /&gt;
* [[Production]]&lt;br /&gt;
* [[Strategic_Planning]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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